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Program Cheap_Cross_Fading;
Uses CRT;
{
Here's a cheap cross fading routine I did some time ago. I cleaned it up,
optimized a few parts, and made it look pretty. <g>.
Use or abuse at will, just, as always, throw me a greet in your scrolltext
of doc files. Greet me as Dr. Nibble. Or if you dislike handles for some
anal reason, greet me as David Proper.
}
Const
Bits : array[1..8] of byte = ($80,$40,$20,$10,$08,$04,$02,$01);
MaxText = 6;
TextList : Array[1..MaxText] of String[30] = (
' Dr. Nibble of',
' Daemon',
' presents',
' a cheap',
' crossfading',
' routine');
var
Counter : integer;
CH : char;
Loop : integer;
Di : byte;
Procedure GTxT(Xp,Yp, Color : Integer; Line : String; Fseg,Fofs: word;
FYS : integer);
Var
Loop : Byte;
X : Integer;
Y : Integer;
begin
For Loop := 1 to Length(line) do
For Y := 1 to FYS do
For X := 1 to 8 do
{$R-}
If MEM[Fseg:Fofs+(Y-1)+ord(Line[Loop])*FYS] and bits[X] <> 0 then
if Mem[$A000:(Loop*9)+(X+Xp)+(320*(Y+Yp))] = di then
Mem[$A000:(Loop*9)+(X+Xp)+(320*(Y+Yp))] := 3 else
Mem[$A000:(Loop*9)+(X+Xp)+(320*(Y+Yp))] := Color
{$R+}
end;
Procedure SetColor(C,R,G,B : Byte);
Begin
Port[$3C8] := C; Port[$3C9] := R; Port[$3C9] := G; Port[$3C9] := B;
End;
Procedure VideoMode(Mode : Byte);
Begin
Asm
Mov AH,00
Mov AL,Mode
Int 10h
End;
End;
BEGIN
VideoMode($13);
DI := 2;
Counter := 1;
repeat
FillChar(mem[$A000:0],$ffff,#0);
SetColor(1,0,0,0); SetColor(2,1,0,0); SetColor(3,1,0,0);
DI := 2;
GTxT(90,90,1,TextList[Counter+1],$F000,$FA6E,8);
dec(di); if di = 0 then di := 2;
GTxT(90,90,2,TextList[Counter],$F000,$FA6E,8);
for loop := 1 to 63 do begin
SetColor(2,loop,0,0);
SetColor(3,loop,0,0);
delay(20);
end;
delay(400);
for loop := 1 to 63 do begin
SetColor(1,loop,0,0);
SetColor(2,63-loop,0,0);
if loop < 32 then SetColor(3,63-loop,0,0)
else SetColor(3,loop,0,0);
delay(20);
end;
delay(400);
for loop := 1 to 63 do begin
SetColor(1,63-loop,0,0);
SetColor(3,63-loop,0,0);
Delay(20);
end;
inc(Counter,2); if counter > MaxText then counter := 1;
until keypressed;
ch := readkey;
VideoMode(3);
END.
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