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{
Calculate and make the graphic of an quadratic equation type axý + bx + c
Written By:
Rodrigo Moreira Silveira - ZîU$ - BRASIL
You can Find me at:
InterNet :
arlindo@solar.com.br
Adress :
SQS 113 Bl "G" Apto 102
Bras¡lia - DF - BRASIL
Cep : 70.376-070
}
Program Equation;
uses crt,graph;
var
x1,x2,a,b,c : Real;
grDriver,grMode: integer;
Procedure Drawon(xt,yt:real);
Begin
PutPixel(trunc(320-(10*xt)),trunc(240-(10*yt)),Yellow);
end;
Procedure grafico;
var x0,y0,x,y : real;
begin
x := -100; { Calculates x from -100 to 100 (*) }
drawon(c,0);
repeat
x := x + 0.01; { Precision }
y := (a*(x*x)) + (b*x) + (c);
drawon(x,y);
until x >= 100 { Calculates "x" from -100 to 100 (*) }
end;
Procedure Calc;
var Delta : Real; Tmp : String[10];
Begin
SetColor(White);
if a <> 0 then
begin
Delta := (b*b) - (4*a*c);
if Delta >= 0 then
begin
OutTextXY(0,0,'Delta () =');
Tmp:= '';
str(delta:1:6,Tmp);
OutTextXY(100,0,tmp);
X1 := (-b) + Sqrt(Delta);
X2 := (-b) - Sqrt(Delta);
Tmp:= '';
str(x1:1:6,Tmp);
OutTextXY(0,10,'x'' =');
OutTextXY(35,10,tmp);
Tmp:= '';
str(x2:1:6,Tmp);
OutTextXY(0,20,'x'''' =');
OutTextXY(40,20,tmp);
end
else OutTextXY(0,0,'Delta () < 0');
end
else
begin
if b <> 0 then begin
X1 := (c / b);
str(x1:1:6,Tmp);
OutTextXY(0,0,'x =');
OutTextXY(25,0,tmp); end
else OutTextXY(0,0,'Constant Function');
end;
end;
Procedure DrawCartesian;
var i,y : Word;
Begin
SetColor(LightGray);
for i := 1 to 96 do
Line(0,i*10,640,i*10);
for i := 1 to 129 do
Line(i*10,0,i*10,480);
SetColor(White);
Line(0,240,640,240);
Line(320,0,320,480);
OutTextXY(0,230,'x');
OutTextXY(310,0,'y');
OutTextXY(310,230,'o');
end;
begin
TEXTMODE(co80);
Writeln('This Prorgam will calculate and make a graphic of an equation axý + bx + c');
WriteLn;WriteLn;
Write('Type a Real equivalence to "a" : ');
readln(a);
Write('Type a Real equivalence to "b" : ');
readln(b);
Write('Type a Real equivalence to "c" : ');
readln(c);
grDriver := 9; {VGA}
grMode := 2; {VGAHi = 650x480}
initgraph(grDriver,grMode,'..\');
DrawCartesian;{Draw The Cartesian}
Calc;{Calculates and the roots}
grafico;{Calculates x and make the graphic}
repeat until keypressed;
readkey;
textmode(co80);{Returns to TextMode}
end.
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