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Turbo Pascal for DOS Tutorial
by Glenn Grotzinger
Part 22: Finale
copyright(c) 1995-96 by Glenn Grotzinger
Here is a solution of the graphics problem from last time...
program part21; uses graph, bgivideo, crt;
{ must be in this order }
var
graphicsdriver, graphicsmode: integer;
x1, x2, y1, y2: integer;
procedure errormessage(driver: string);
begin
writeln('There was an error: ', grapherrormsg(graphresult), driver);
halt(1);
end;
begin
randomize;
if (registerbgidriver(@attdriver) < 0) then
errormessage('ATT');
if (registerbgidriver(@cgadriver) < 0) then
errormessage('CGA');
if (registerbgidriver(@egavgadriver) < 0) then
errormessage('EGA/VGA');
if (registerbgidriver(@hercdriver) < 0) then
errormessage('Herc');
if (registerbgidriver(@pc3270driver) < 0) then
errormessage('PC 3270');
detectgraph(graphicsdriver, graphicsmode);
graphicsdriver := Detect;
initgraph(graphicsdriver, graphicsmode, '');
if GraphResult <> grOk then
begin
writeln('Video error.');
halt(1);
end;
repeat
x1 := getmaxx div 2 - 15; x2 := getmaxx div 2 + 15;
y1 := getmaxy div 2 - 15; y2 := getmaxy div 2 + 15;
{ center of screen is always (getmaxx div 2, getmaxy div 2) --
look at geometric properties of a rectangle }
repeat
setcolor(random(getmaxcolor));
rectangle(x1, y1, x2, y2);
inc(x2, 1);inc(y2, 1);dec(x1, 1); dec(y1, 1);
delay(50);
until (keypressed) or (x1 <= 0);
until keypressed;
readln;
closegraph;
end.
As you can see in this example, it's always good to have a good background
in analytical geometry to be able to do graphics well. It is good for you
to find a mathematical reference and learn a few concepts of it, if you
do not already know something about it.
Finale
======
Ultimately, it was decided that object-oriented programming will not be
covered at this time for the tutorial. I apologize.
Note
====
Be sure to read license.txt!
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